Horror is big business

Skip to main content The homepage The Verge The Verge logo. The homepage The Verge The Verge logo. Navigation Drawer The Verge The Verge logo. Login / Sign Up Subscribe Facebook Threads Instagram Youtube RSS Comments Drawer Comments Loading comments Getting the conversation ready… Horror is big business The genre has become a tentpole across gaming, film, and television. by Andrew Webster Oct 11, 2026, 12:00 PM UTC Image: Sony Pictures Horror is big business The genre has become a tentpole across gaming, film, and television. by Andrew Webster Oct 11, 2026, 12:00 PM UTC Andrew Webster is an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories. This is The Stepback , a weekly newsletter breaking down one essential story from the tech world. For more on how pervasive horror has become, follow Andrew Webster . The Stepback, arrives in our subscribers’ inboxes on Sunday at 8AM ET. Opt in for The Stepback here . How it started Resident Evil has been around for 30 years, but the survival horror series is more popular than ever. The most recent game, Resident Evil Requiem , has sold 8 million copies since it launched in February, already making it the 14th best-selling game that Capcom has ever made . At the same time, a reboot of the Resident Evil film series from Weapons director Zach Cregger is on pace to become the top-grossing movie in franchise history . This has had the effe

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Skip to main content The homepage The Verge The Verge logo. The homepage The Verge The Verge logo. Navigation Drawer The Verge The Verge logo. Login / Sign Up Subscribe Facebook Threads Instagram Youtube RSS Comments Drawer Comments Loading comments Getting the conversation ready… Horror is big business The genre has become a tentpole across gaming, film, and television. by Andrew Webster Oct 11, 2026, 12:00 PM UTC Image: Sony Pictures Horror is big business The genre has become a tentpole across gaming, film, and television. by Andrew Webster Oct 11, 2026, 12:00 PM UTC Andrew Webster is an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories. This is The Stepback , a weekly newsletter br

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Fonte: The Verge | Argomento: Tech News

#tecnologia #innovazione #technews

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